![]() ![]() #He resolution vr photo full#The headsets now also support ultra-high resolution across the full frame, as well as color accuracy that mirrors the real world, Varjo said.Īnd the headsets have accurate eye-tracking at up to 200Hz, giving users optimized visual fidelity through foveated rendering (which makes a display run faster by blurring your peripheral vision in areas where you aren’t actively looking).īoth devices also feature integrated Ultraleap hand tracking (licensed from the Leap Motion creators) for natural interactions that involve tracking your finger movements.Īnd the new headsets have improved comfort and usability, with a three-point precision fit headband, 40% lighter weight, active cooling, and ultra-wide optical design for removing eye strain and simulator sickness. While the headset could run faster than 90 hertz, that’s about the limit for human comfort, Konttori said. The XR-3 has inside-out tracking (it has cameras on the headset itself that sense the environment, and it does not need the help of external sensors). The second-generation Varjo headsets came out in the fall of 2019. ![]() By comparison, Facebook’s $400 Oculus Quest 2 has a resolution of 1,832 x 1920 per eye and a field of view of 92 degrees. The original $10,000 XR-1 headset launched in early 2019 with a resolution of 1,920 x 1,080 per eye and an 87-degree field of view. The company has made progress in the past couple of years. The images refresh at a rate of 90 times per second, or 90 hertz, and the field of view is 115 degrees. In the focus area, the resolution is 1,920 pixels x 1,920 pixels per eye, while the peripheral area has a resolution of 2,880 x 2,720. Varjo said its full-frame “bionic display” features human-eye resolution. Varjo showed in an online demo how it can create richly detailed simulations, like the exterior and interior of a Volvo car, as designed in VR by engineers and designers. We have really accurate colors, and that’s important for our customer base. ![]() “The ultra-high resolution is everywhere in this display,” Konttori said. Konttori said Varjo has made a lot of progress over the years in terms of balancing the cost, technology, and variety of applications. Varjo chief innovation officer Urho Konttori said in an interview with VentureBeat that the company has packed in as much technology as it can this time. But at a time when many design teams can’t work together in person anymore, these headsets can offer a good return on investment, replacing processes that take a lot of time and are a lot more expensive, Mäkinen said. Those prices are too high for most consumers, of course. “This is aimed at large enterprises scaling into bigger deployments,” Mäkinen said. The Varjo VR-3 costs $3,195, with a one-year subscription starting at $795. The Varjo XR-3 is available for enterprise purchase for $5,495 together with Varjo Subscription, which starts at $1,495 for a year. ![]() The headsets aren’t cheap, which is one reason they aren’t aimed at consumers. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. ![]()
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